V I A S A T

satellite dish


O V E R V I E W

Our design won the Viasat Prize where the brief was to create a new innovative model of a satellite dish that would expand the company's customer base and bring down acquisition costs. By using a phased array plate instead of a parabolic dish, our solution had functional and aesthetic advantages in alignment, weight, form, shipping, and ease of install. Our design approach was to turn the normally unsightly and foreign satellite dish into a desirable and approachable consumer product. All graphics and stress tests were done in Solidworks.


F U L L   D E C K



O P S I S

orchid vase


O V E R V I E W

Modeled, 3D printed, and painted a vase that was exhibited at the Lindhurst Gallery. As an orchid-lover, I noticed that most pots and vases do not complement the unique forms of an orchid and are not designed for easy maintenance of the plant. So, using Maya for its advantages in shaping organic forms, I designed a vase specifically made for phalaenopsis orchids.


P O S T E R


S W O L E

action pedometer


O V E R V I E W

Our team won the Microsoft Award and Design Award at the WearHacks LA wearables Hackathon for our "action pedometer" jokingly called Swole. Essentially, a user would put on a Myo armband and our web-app would count the repetitions of a certain action and create data visualisations of weekly totals, daily averages, and other useful metrics. My main role was designing and coding the web-app and all the functions/visuals involved in analysing the data. I worked mainly in Javascript, HTML, CSS, and some Parse. For the hackathon, we demo-ed how it could be used for push-ups, but the web-app and algorithm-creating process could be used for any other physical action with an identifiable pattern of movement in the x, y, and/or z axes.


S N A P S H O T S


E K Z O

anti-rape underwear


O V E R V I E W

A concept design for anti-rape consent-confirming smart underwear. An alphanumeric password (using phone's keypad) or binary password (using buckle buttons or phone's volume control buttons) is used to switch between safe and emergency modes. A microcontroller in the buckle sends a small electric current through the underwear's electroactive polymer bands making them contract or expand. So the underwear cannot be taken off without knowing the password, or exerting great force. The band detects such force and an emergency signal with a GPS location is sent out to the police and/or pre-selected emergency contacts. This way, the wearer is more protected and the counterpart has evidence of consent if the wearer enters the password - protecting them as well from false accusations.


P O S T E R


A I G A

promotional graphics


O V E R V I E W

As president of USC's student chapter of AIGA, the largest nationwide professional design organisation, I have created multiple promotional graphics, branding designs, merchandise designs, and email designs for the AIGA organisation.


G R A P H I C S

N E S T

campaign creative and animation


O V E R V I E W

As an Interactive Design Intern at Nest Labs, I was the lead creative for their Fire Safety Week Campaign that was on all digital channels and some print. I also worked with the UI team to animate their UI designs and created still and motion graphics for the marketing team for feature launches.


C A M P A I G N



S O C I A L

N O - W A S T E

no-sew upcycle bag


O V E R V I E W

Created a pattern for a no-sew no-waste bag. With this scalable pattern, any rectangular piece of flexible material can be transformed into a sturdy bag without leaving scraps. Once cut, the material is mailed easily in its loose/flat form to the user to self-assemble without tools - like origami. Users can also recycle any material of their own with just the pattern and a cutting tool. This design is aimed to give life to old and single-use materials like billboard vinyl and scraps left from larger pieces of fabric. Scrap material in fabric stores is also much cheaper than fresh material; my prototype cost close to $3.


P H O T O S



C O A R S E

collectible toys


O V E R V I E W

Worked on packaging and manufacturing processeses as a structural fabrication intern at Coarse, a collectible toy design and story-telling company. Performed casting, moulding, sawing, sanding, and sketching tasks and experimented with the team in new processing and packaging techniques/strategies.


P R O J E C T S


T H E   S U I T C A S E

website and app


O V E R V I E W

Made a mobile game (iOS and android), website, and all graphics for the award-winning short film, The Suitcase, that is the first film to be produced completely with a cloud workflow. The mobile game was a version of bingo for the film's showcase at the NAB Cloud Innovation Conference and worked like a passport program to encourage visitors to stop at the booths of sponsoring companies like Google, Amazon, and Hitachi. I worked one-on-one with the director to create the website and all associated materials. The link to the app can be found on the website embedded below.


W E B S I T E

www.thesuitcasefilm.com



A P P



P R E M I E R E   I N V I T E


N E S T

Neon UI design


O V E R V I E W

Redesigned the entire UI of Nest's internal hardware testing software called Helium (new version being Neon) that engineers and factory operators use to test each device before shipment or during product development. The main challenge was making a tool that was versatile enough to satisfy everyone's very conflicting needs. By taking advantage of the operators' mandatory badge log-in, I was able to solve this by creating two versions of the UI depending on the type of log-in.


1 : Understand the Factory Process
Chinese factory operators run the Helium tests in an assembly line. If failures show up, operators have to handwrite the fixture location, DUT serial number, and failure code. Engineers in HQ also use Helium to test hardware while they develop.

2 : Understand the Software
Watched engineers in HQ run tests using Helium to see which features they used most, what data was most important to them, how many clicks were required per test, and what annoyances or errors they experienced in the process.

3 : Interview and Survey User Groups
Sent questionnaire to engineers asking what works, doesn't work, and what should be added. Interviewed the original Helium creator to understand his design choices as well as the Nesters who work with the factories in China.

4 : Problem and Goal Identification
Helium's information overload and abundance of controls increased risk of human error in factories and fatigued the operators' eyes/hands. The lack of information prioritization and the inability to see many DUT statuses simultaneously reduced the engineers' efficiency. Some teams wanted more information on the screen and others wanted less. Many engineers were also confused by the terminology used in Helium and how to setup workstations. The main challenge proved to be satisfying the conflicting needs of different users.

5 : First Iteration



6 : Second Iteration



7 : Third Iteration (Operator-side)



7 : Third Iteration (Engineer-side)



8 : Launch Menu Wireframes



J A N S P O R T

consumer insights


O V E R V I E W

Did consumer insights for Jansport, a bag company known for schoolbags, focusing on how the company's brand would need to change in a future without books. Our team started by diagnosing Jansport's current image and relationship with its consumers, and discovered how a typical user sees the company and the kind of nostalgia the brand carries for most consumers. After 40 in-depth in-person interviews, we also found that Jansport would not need to change its branding as long as its product designs adapt to accommodate laptops and electronic devices as they did for books because the paradigm wouldn't have changed - laptops/tablets would simply replace books. We presented these findings to the VP and SVP of Product and advised that Jansport start to introduce a separate non-academic and more "luxury" line of products since we found that higher-end bags were more often used for carrying a smaller amount of items and people seem to be carrying less and less. It would also gradually reduce Jansport's dependence on the academic market in future.


I N F O G R A P H I C

A T L A N T I S

floating home


O V E R V I E W

Atlantis is a concept design of a floating home for a future of overpopulation and floods. With water levels rising due to changing climates and populations increasing due to higher life expectancies, land will become a scarcity. So Atlantis imagines a future where people live and commute on water in their modular, motorised bubble homes. Each bubble is a room and, like molecules, they can attach at the portholes/doors to make a chain for larger units. The portholes/doors are opposite each other to allow air to flow through the home.

The bubble is structured like a hamster wheel; the outer transparent shell and the flooring are not connected. This allows the weighted flooring to remain balanced while the outer shell moves with the waves. So occupants won't feel the tides and won't have seasickness. The floor of the home is weighed down by utility pipes and motors. The motors propel the bubble in any direction (much like a Star Wars BB8 where the flooring is like BB8's head and the transparent shell is like BB8's body). The pipes are for sewage that is compacted into blue ice like airplane sewage and for garbage/recycling chutes, making it easy for dump-truck-submarines to pick up the waste.


R E N D E R S

L O T T E

art exhibition


O V E R V I E W

Was invited to exhibit my fine art pieces at Lotte Plaza in Moscow, Russia.


P I E C E S

H A P T I X

tactile feedback phone case


O V E R V I E W

Haptix is a concept design that was presented to Apple University and is based on research done by Disney Research. It is a haptic feedback phone case and compatible operating system that translates text to braille and color to textures for the visually impaired. The OS converts data into 3D geometry and, using a tactile rendering algorithm, sends the information to the case’s electro-vibration based friction display screen that emulates the 3D geometry when touched. The core Haptix OS includes purely tactile GPS navigation, user interface, texting, internet browsing, and image rendering, but further apps can be installed. Our team mocked up how what the interaction design of such an application of haptic feedback technology would look and feel like.


F U L L   D E C K

© 2017 Jane Byon